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©2007-2009 ~Corvat
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Submitted: February 8, 2007
File Size: 136 KB
Image Size: 136 KB
Resolution: 640×480
Comments: 4
Favourites & Collections: 6 [who?]

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This is the first image I have ever produced that uses depth of field (having blurry objects in forground and background simulating a real camera lense). However, I think I over did it and the image turned out really blurry. Well, it's my first time! Notice the black hair coming out from underneath the farthest jack. It just ended up being in the texture map. Oh, well, I guess it adds realism.

The background kitchen image was taken from this site:
[link]

I wanted to make a picture of jacks, so I searched and found this image as a model: [link]

I hope that's not considered copying...
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The ball is especially realistic, looks really plasticky. I'll have to ask you about the background later. It looks almost like it was produced at a different angle from the origional photograph. The blurrying idea is very effective

--
"Oh sure, blame the bat, what the heck, we're easy targets." --Bartok from 'Anastasia'
I like this one many times over. Especially the ball. Very realistic.
Wowowowowowowowowow, haha, I can see the hair when it's in full view... Oh, and I like how the ball has that line through it, dividing the halves, makes it look like a plasticky machine-manufactured bouncy ball!

--
~"Turn your face to the moonlight"-Grizabella: Cats
~"I'm through accepting limits 'cause someone says they're so..."-Elphaba: Wicked
~"Why regret what could not be?"-Eponine: Les Miserables
~"...and there's nothing at all to be done about that!"-Cats
this is nice, though i agree you overdid the DoF, it's a fickle process - you'll find it gets easier over time ;)

the models of the jacks look nice enough; don't worry, it wasn't copying. the ball's material is, i think, a bit too simple; though i can't suggest much to improve it.

the render though is pretty, it all looks fairly realistic; it's just the DoF that really lets it down.

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